I chose to get a project brief for my final project and got one from AKQA a design firm from San Fransisco, who employs a former VFS graduate Stefan Belavy. The brief is to create a 1:00 + Ninja Gaiden 2 teaser, and the premise has alot to do with violence, grace, fluid smoothness of the game, beauty of Japanese art, violent art of being a ninja and making blood beautiful! Which has had some interesting reactions, some ideals so far were to create some cool blood splatters including a flower blooming whenever the blood hits the wall, but after discussing that with veteran 3D instructor Eric, that would mean learning fluids in 3D, a very difficult task, and one that would take up my entire final time period, unless I use a another program like Blender and incorporate that with C4D, which my advisor has suggested, I have yet to decide on that part of the project. I have a contact for my ninja, a martial artist who has solid experience in weaponry, thanks to fellow classmate Jeff, still waiting for my reply. And put out a roll call for a visual effects artist in the makeup section here at VFS. Contemplating another roll call for a film crew in the film department.
For now I have decided to do live footage for the ninja, as 3D modeling is way beyond the scope of this project, but the project will have all types of design, including 3D (Cinema 4D), 2d (Photoshop, Illustrator, AfterEffects), and HD live footage (Sony EX1).
This week was pretty much preparation for all the hard work coming up, alot of meetings, research and organization, in addition to all the work done at the end of term 4. Completed my first draft of my project plan, got some feedback and now have to improve and elaborate on my ideals. Started my case study, and developed my agile setup on project path, setup alot of tasks in my backlog, and started my sprint for week 1.
Here is my thumbnail sketches, to help lock down my concept and a solid foundation for my storyboard.
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