This week we have been getting alot of our presentations ready for our "judges", and getting any help we can. My seamstress has bailed, as it is too busy for her, so I am now trying to acquire another asap! Because I most definately need a outfit for my martial artist, and I need a good one at that, so I am going to have to pay someone to help me for that. As for this week I have started doing some test effects:
Ninja star test 3D from perry sky jack on Vimeo.
3D Level background test from perry sky jack on Vimeo.
Blood Test 2 from perry sky jack on Vimeo.
I have completed my animatic, and chose a classical song, as I am staying away from the typical fast paced music of game trailers.
Animatic for my final project Ninja Meijin from perry sky jack on Vimeo.
Friday, September 26, 2008
Week 3
So far this week I was battling a cold, I was doing pretty good there for awhile, but my daughter had a cold, so I guess that's I how I got it. But I keep on truckin along, this week got some more guidance and inspiration as we had the advanced 3D course this week, and learned about Voodoo tracking in 3D space, and how that could work with my project, which Eric said no, I would need to learn motion capture, which kind of sank my inspiration, but then now I am thinking about asking the game designers and 3D designers about motion capture, and if I can use that for my upcoming 3D weapon model's as that would be really cool, if that was an integral part of my project, having swift weapons fly around just like the video game. As for the process I have finalized my Project Plan, and my storyboard. Which feels like a real accomplishment, as a motion designer, I am ecstatic about the creation of visuals and seeing it being done, but career wise, I know I have to be able to put together a strong process foundation.
Thursday, September 18, 2008
Week 2
This week was not as busy as expected, and could have been scheduled to go under the 50/50 rule, as it appears I have alot of time, and therefore can hold off on some things. Which is a big no no, if VFS has taught you anything procrastination is your Achilles heal and can make you suffer with plenty of sleepless nights trying to finish off your work in the last week or two, so I am really trying not to do this for my final and ultimate project, which should and will be (positive thinking) my showcase piece from my tenure here at VFS.
The big thing I got from this week is some good advice from meetings, and had a good meeting with my mentor as well, as he helped me stay in focus on my tasks at hand, and really made me aware of what I need to do. Which is take out the Sony EX1, practise shots, and practise techniques in my effects such as ink drops, blood (paint) splatters, and finish off my storyboard.
Got ahold of my martial artist, who I am grateful so far, as he really seems enthusiastic about this project. He has some weapons to bring to the shoot at the end of the month, which saves me some hassle. And am researching for ninja outfit, as well as got ahold of a camera crew which has this camera Red One, a very nice and expensive camera that can shoot 120fps, which would be really sweet for my action sequences.
The big thing I got from this week is some good advice from meetings, and had a good meeting with my mentor as well, as he helped me stay in focus on my tasks at hand, and really made me aware of what I need to do. Which is take out the Sony EX1, practise shots, and practise techniques in my effects such as ink drops, blood (paint) splatters, and finish off my storyboard.
Got ahold of my martial artist, who I am grateful so far, as he really seems enthusiastic about this project. He has some weapons to bring to the shoot at the end of the month, which saves me some hassle. And am researching for ninja outfit, as well as got ahold of a camera crew which has this camera Red One, a very nice and expensive camera that can shoot 120fps, which would be really sweet for my action sequences.
Labels:
cool,
design,
design blog,
motion design,
process,
project planning,
VFS
Week 1
Starting from here on out I will be documenting my process for my final project, for whoever is interested on how this project will get done.
I chose to get a project brief for my final project and got one from AKQA a design firm from San Fransisco, who employs a former VFS graduate Stefan Belavy. The brief is to create a 1:00 + Ninja Gaiden 2 teaser, and the premise has alot to do with violence, grace, fluid smoothness of the game, beauty of Japanese art, violent art of being a ninja and making blood beautiful! Which has had some interesting reactions, some ideals so far were to create some cool blood splatters including a flower blooming whenever the blood hits the wall, but after discussing that with veteran 3D instructor Eric, that would mean learning fluids in 3D, a very difficult task, and one that would take up my entire final time period, unless I use a another program like Blender and incorporate that with C4D, which my advisor has suggested, I have yet to decide on that part of the project. I have a contact for my ninja, a martial artist who has solid experience in weaponry, thanks to fellow classmate Jeff, still waiting for my reply. And put out a roll call for a visual effects artist in the makeup section here at VFS. Contemplating another roll call for a film crew in the film department.
For now I have decided to do live footage for the ninja, as 3D modeling is way beyond the scope of this project, but the project will have all types of design, including 3D (Cinema 4D), 2d (Photoshop, Illustrator, AfterEffects), and HD live footage (Sony EX1).
This week was pretty much preparation for all the hard work coming up, alot of meetings, research and organization, in addition to all the work done at the end of term 4. Completed my first draft of my project plan, got some feedback and now have to improve and elaborate on my ideals. Started my case study, and developed my agile setup on project path, setup alot of tasks in my backlog, and started my sprint for week 1.
Here is my thumbnail sketches, to help lock down my concept and a solid foundation for my storyboard.
I chose to get a project brief for my final project and got one from AKQA a design firm from San Fransisco, who employs a former VFS graduate Stefan Belavy. The brief is to create a 1:00 + Ninja Gaiden 2 teaser, and the premise has alot to do with violence, grace, fluid smoothness of the game, beauty of Japanese art, violent art of being a ninja and making blood beautiful! Which has had some interesting reactions, some ideals so far were to create some cool blood splatters including a flower blooming whenever the blood hits the wall, but after discussing that with veteran 3D instructor Eric, that would mean learning fluids in 3D, a very difficult task, and one that would take up my entire final time period, unless I use a another program like Blender and incorporate that with C4D, which my advisor has suggested, I have yet to decide on that part of the project. I have a contact for my ninja, a martial artist who has solid experience in weaponry, thanks to fellow classmate Jeff, still waiting for my reply. And put out a roll call for a visual effects artist in the makeup section here at VFS. Contemplating another roll call for a film crew in the film department.
For now I have decided to do live footage for the ninja, as 3D modeling is way beyond the scope of this project, but the project will have all types of design, including 3D (Cinema 4D), 2d (Photoshop, Illustrator, AfterEffects), and HD live footage (Sony EX1).
This week was pretty much preparation for all the hard work coming up, alot of meetings, research and organization, in addition to all the work done at the end of term 4. Completed my first draft of my project plan, got some feedback and now have to improve and elaborate on my ideals. Started my case study, and developed my agile setup on project path, setup alot of tasks in my backlog, and started my sprint for week 1.
Here is my thumbnail sketches, to help lock down my concept and a solid foundation for my storyboard.
Labels:
adobe,
final,
motion graphics,
project planning,
VFS
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